![]() His jaw hangs open the fish have had his eyes. The dead zubmarine is empty, but for its captain - still in his seat. Inside, gloomy steel corridors extend through the tilting vessel. The wreck's hull yields with a dull clang. You ensure your airline has plenty of slack, in case the wreck shifts. Your prow light reveals the gleam of a shell-hull. The word 'COMPROMISED' is written next to each one. It contains a handful of interesting papers, and a journal logging the ships visiting the Grand Geode. Inside is a locked steel box.īack in your zubmarine, you prise it open. Your airline catches briefly as you negotiate the stairs to the captain's cabin. The wreck groans as you pull yourself through its corridors. A defection was intended, to the 'New Sequence.' 'I want only to remember the sun,' she wrote, 'the sun, the sun, the sun.' An ambition thwarted by the zee. Her greatcoat is still on her chair, an olive-green water-damaged journal poking from the left pocket.īack on the zubmarine, you read what little remains legible. At the foot of a rotting stair is the captain's cabin. The wreck groans as you pull yourself through its passages. Your lights illuminate a tattered Admiralty flag, shivering forlornly in the current. This stately, shattered vessel is of familiar manufacture. The winch pulls you both back aboard your zubmarine, which your grateful guest swears he'll never leave. For a frantic few minutes, you assist him into your second suit. Struggling through the ruin, you find the survivor gasping through the last of his air. You order a winch lowered, don your diving suit, and take a spare. The aft hold contains a dwindling pocket of air. There is nothing to retrieve, except his remains and last belongings. By the time you reach him, he has foolishly consumed the last of his air. As you try to clear a safe path to the survivor, though, his struggles grow frenzied. You and several crew don diving-suits and hurry to help. The wreck is recent - and a rhythmic knocking from within indicates someone is alive down there. Of the fin or its owner, there is no sign. The lights of your zubmarine scratch at the darkness around you. You do for the eel with a machete, but it is too late for your crewman. Your search uncovers neither reward nor peril.Ī crewman expels a stream of bubbles - in relief? In frustration? - the moment before an eel as thick as the barrel of your deck gun engulfs his helmeted head. ![]() The lights of your zubmarine push at the darkness around you and reveal a gash in the ship's hull which allows easy entrance. As you peer in through a porthole, a finned shadow sweeps past. They contain heavily salted biscuits, hard tack, preservatives and lard.Īdvanced alteration value probably needs examination. Your navigator helps you move a spar of fallen steel, uncovering sealed boxes. The hold is a wretched half-collapsed thing shattered beams and floating debris. Perishables will have spoiled, but preserved supplies may endure. This event is triggered by zailing into a wreck on the Unterzee floor. What caused it to sink? And does anything salvageable remain? Trigger conditions For all the locations go the Item list page.The wreck waits below, a dark shape in dark water. If you gain more Fragments in a single interaction than you need to unlock one Secret, they will not roll over!įragments can be obtained in many interactions and events while playing the game. Gather enough Fragments and you'll unlock a Secret, which enables improving your skills in surviving the terrors of the zee. You can accumulate fragments through a lot of actions throughout the game. Interactions įragment is a fancy word that is used to refer to the Sunless Sea equivalent of experience points. Gain enough Fragments, and they'll combine into a Secret. Game note: Discover monsters and locations to gain Fragments. ![]() Fragment is considered a Knowledge Curiosity item.
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